Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho [Mike Mearls] on *FREE* shipping on qualifying offers. An Adventure for First Level. In The Lost Vault of Tsathzar Rho, a simple expedition to rid the village of a marauding ogre soon becomes more than it seems. A mysterious. The Lost Vault of Tsathzar Rho has 6 ratings and 1 review. Harold said: After finding a great 1e conversion document for this module online (to avoid usi.

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Goodreads helps you keep track of books you want to read. Dungeon Crawl Classics feature bloody combat, intriguing dungeons, and no NPCs who aren’t meant to be killed. David Kahle rated it it was amazing May 22, Published January 28th by Goodman Games first published If you love dungeon romps, and are looking for something to challenge low-level characters, this is a good buy.

Harold ‘s review Mar 07, If you are looking for a one-shot adventure to occupy a session or three, you should get your money’s worth here as well. Well, those days are back.

Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho PDF

Robin Edman rated it it was ok Apr 16, Want to Read saving…. Open Preview See a Problem? In The Lost Vault of Tsathzar Rho, a defenseless village asks the characters to slay an out-of-control ogre. Only flag comments that clearly need our attention.


The most interesting part of the adventure to me is the second half, in the Lost Vault itself. Dungeon Crawl Classics 2: Its short size and excellent organization make it easy for the DM to come to grips with it fairly quickly, with only tsathzat hallucination effect requiring much skill to pull off successfully.

Combined with the pared down adventure structure, this limits the tactical options available to players. When the characters arrive at its cave, they find a subterranean portal has connected the cave to a much larger underground complex.

Iranica added it Aug 13, The backstory involves the great wizard Tsathzar Rho, who many years ago challenged the gods and opened a portal to a place where the “Outer Gods” dwell think Ro. Posted By Abstruse Thursday, 27th December, However, while some suggestions on how to run this are concisely outlined, I would have liked to have seen more concrete examples on how to handle this. I was considering running this adventure with Kobold PCs trying to reclaim their homeland Have several different hallucinations prepped, with enough cards for each hallucination to hand out to players depending on whether or not they make their save.

We take tsathhzar seriously in our discussion boards.

Take time to read over the hallucination section carefully, and prepare some cards with pre-set hallucinations so you can hand them out on a moment’s notice when you decide to spring one oost your group.


Tuesday, 13th June, Tuesday, 15th May, ryo, There are a few typos scattered throughout, mostly of the type that a spellcheck program won’t catch, such as the word “weight” instead of “weighty. Never have kobolds been used more effectively!

If you prefer adventures where players have many options for proceeding at their disposal, or are free to explore lkst adventure on their own terms, then they may feel straitjacketed by this adventure-unless you include it as part of a larger campaign world, anyway.

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The Lost Vault of Tsathzar Rho by Michael Mearls

The monster stats are not provided in the body of the adventure; instead, they simply state how many of a particular creature are to be tsathzaf at a particular location, and mention their treasure. Posted By Morrus Friday, 28th December, Dungeon Crawl Classics feature bloody combat, intriguing dungeons, and tsathzra NPCs who aren’t meant to be killed. Search for a book to add a reference. The Lost Vault of Tsathzar Rho. Mar 07, Harold rated it really liked it.

Dungeon Crawl Classics